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social gaming could very well be hitting

With each of these new features, we’re taking another step toward making OnLive even more engaging Blade & Soul Gold and unique—a social gaming world where you can play, watch, chat and share experiences in ways you just can’t do anywhere else," Bentley said. "Sure, 'social gaming' has always been inherent to OnLive. But when you look at the potential, you’ll see we’ve only just scratched the surface of what it can—and will—soon become."Social Gaming Revenue Could Soon Top $5 Billion. Bet you didn't see this one coming. According to analysts at research firm Park Associates, the social gaming market will massively increase between 2010 and 2015, a baffling prediction considering it's already raking in $1 billion a year. The firm has suggested that on a worldwide scale, social gaming could very well be hitting five times that amount ($5 billion).According to the company, over 250 million people actively play social Blade And Soul games on Facebook, most popularly Zynga's FarmVille and CityVille. Such big numbers are an instant draw for advertising and marketing, let alone massive returns on seemingly low investments in what are essentially very basic Blade And Soul games.Further money-making schemes include micro-transactions, in which users can purchase items to better their surroundings--a feature that accounts for some of the massive profit of studios like Zynga. Park Associates, though, believes that access to Blade And Soul Item behavioral data influences how companies alter their Blade And Soul games for maximum exposure and profit.
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